A few days ago I joined a Gmod server. It had an addon that removes your 3rd person from vehicles and adds realistic first person. I wouldn't have a problem with that if it hadn't made all my pills first person! Can anyone tell me the position of the folder where the addons you get from servers are stored or the addons name and position?
kalina62.3k131131 gold badges399399 silver badges586586 bronze badges
turoktonyturoktony
2 Answers
In the following path,
%STEAMROOT%
refers to your Steam install location, eg. C:/Program Files/Steam
, and %STEAMUSER%
refers to the name that you use to log into Steam. (These aren't environment variables Steam sets, so you'll have to replace them yourself.)The install location for Garry's Mod addons is
%STEAMROOT%/steamapps/%STEAMUSER%/garrysmod/garrysmod/addons
.Stuart P. BentleyStuart P. Bentley
Ok so I found a solution. I picked the addons I liked the most, went on www.garrysmod.org and downloaded them and I deleted my addons folder.
turoktonyturoktony
Not the answer you're looking for? Browse other questions tagged modsgarrys-mod or ask your own question.
This content is intended for mature audiences.
Took kairukun93's brand new Aloy port (Horizon Zero Dawn) for a test run.
Info and download on DigitalEro www.officialdigitalero.org/php…
Hello
I hope you still read this comment ._.
Is there any way to get this into blender or can someone convert this? I searched on google but i didnt find anything..
Im more into unity and blender stuff but not into 'source'/gmod (have gmod btw) '._./'
Nevertheless thanks for reading and maybe for an answer
I hope you still read this comment ._.
Is there any way to get this into blender or can someone convert this? I searched on google but i didnt find anything..
Im more into unity and blender stuff but not into 'source'/gmod (have gmod btw) '._./'
Nevertheless thanks for reading and maybe for an answer
I don't know anything about porting to Blender I am afraid.
Ah ok..
Than I have to create it on my own :/
Nevertheless thank you for the quick answer
Than I have to create it on my own :/
Nevertheless thank you for the quick answer
can I please have it?
been searching for it for months
and I can't access the website for sum reason
been searching for it for months
and I can't access the website for sum reason
Sure!
But only in the next few days :/
You have to talk with rastifan. He's the admin and a pretty awesome dude. He will manually activate your account
But only in the next few days :/
You have to talk with rastifan. He's the admin and a pretty awesome dude. He will manually activate your account
I mean like I created the acc but I never got the verification
Butta yea I'll try
Butta yea I'll try
How can I get such amazing looking graphics in Gmod like those? Is that an addon/ mod or something?
I use post processing in Gmod with lights and lamps. I also do post edits in Gimp to further improve them.
And I don't use Gmod's standard light tools. I use this steamcommunity.com/sharedfiles…
The background you see in this picture is taken from the actual game.
Download and unpack the zip file and copy the 'HZD_Aloy' folder into SteamsteamappscommonGarrysModgarrysmodaddons
And get this steamcommunity.com/sharedfiles… Will gather all addons under a folder called Legacy Addon for easy find.
Thanks for sharing. I'll make sure I'll put her to good use
I always hated that Horizon was console only..still very nice to see Aloy though
I know the feelin bud, same here, damn console exclusivity BS by Sony!
That's a great look for Aloy! Excellent use of the model!
You are the first one which showing to me a bit more of her skin
*LEVEL UP*
Hope to see her lower part :3
*LEVEL UP*
Hope to see her lower part :3
If you do a full nude of her, it should be titled Horizon Zero Clothes.
Yea we GMod people got a Playstation elusive lady to play with
If you can't use Mediafire, I can upload her to a host you can use.
Thank you!. If you dont mind me asking. What program did you use? I am hoping it will work in daz 3d
Oh that it won't. This is for Source. I used Garry's Mod. Two different 3D engines.
This is a list of default materials which can be used for post-processing. Can be acquired using Material( materialname )
Name | Shader | Description |
---|---|---|
pp/add | UnlitGeneric | Additive. Used by the halo library. |
pp/bloom | g_bloom | Used by DrawBloom. |
pp/blurscreen | GMODScreenspace | |
pp/blurx | g_blurx | |
pp/blury | g_blury | |
pp/bokehblur | g_bokehblur | |
pp/colour | g_colourmodify | Used by DrawColorModify. |
pp/copy | UnlitGeneric | Useful for copying one render target to another. Used by halo library. |
pp/downsample | g_downsample | Used by DrawBloom. |
pp/fb | GMODScreenspace | frame buffer? |
pp/motionblur | GMODScreenspace | Used by DrawMotionBlur. |
pp/rt | UnlitGeneric | |
pp/scene-normal-model | g_normals | |
pp/scene-normal-world | g_normals | |
pp/scene-position-model | g_position | |
pp/scene-position-world | g_position | |
pp/sharpen | g_sharpen | Used by DrawSharpen. |
pp/sobel | sobel | Used by DrawSobel. |
pp/sub | Modulate | subtract? Used by the halo library. |
pp/sunbeams | g_sunbeams | Used by DrawSunbeams. |
pp/texturize | g_texturize | Used by DrawTexturize. |
pp/toytown-top | refract | Used by DrawToyTown. |
pp/videoscale | g_downsample | |
pp/videoupscale | UnlitGeneric | |
pp/morph/brush_outline | UnlitGeneric | |
pp/morph/brush1 | UnlitGeneric | |
pp/morph/refract | g_refract |
Retrieved from 'https://wiki.garrysmod.com/index.php?title=Post-Processing_Materials&oldid=27004'
|
This article will teach you how to prepare and upload an addon to the Steam Workshop.
There are a few rules before you start uploading addons.
Please see this page for complete set of rules:Steam Workshop Rules
To upload an addon to workshop you will need the following things:
- A folder anywhere on your computer containing addon files
- A 512x512 .jpg icon for your addon.
If you're going to make your addon public, please make sure it's unique and will add something new to Garry's Mod. Don't upload addons you didn't make, even fixed versions, without the author's consent.
Folder with addon files
The structure of addon for Steam Workshop is the same as the classic addon system of Garry's Mod 12, except for those differences:
- info.txt or addon.txt are not needed
- You can only upload files that would normally be mounted by the game, except for:
- .dll, .exe, .htm, .html, .css and .js files are restricted
- .txt files are restricted too, except for vehicle scripts
You addon folder structure must look somewhat like this: (below is just an example)
Here's all the folder names that your addon may contain, next to the addon.json file:
NOTE | myAddon is the folder you will need to input to gmad.exe or any other Workshop uploader and it's name could be anything, addon's name is defined on the Workshop Page for that addon and NOT by the folder name. |
Full file path whitelist can be found here:https://github.com/garrynewman/gmad/blob/master/include/AddonWhiteList.h
Example
Sample Addon is the folder you will need to provide to the gmad.exe.
The icon
This must be a 512x512 Baseline JPEG image ( Progressive JPEG or a PNG image will NOT work! ).If gmpublish.exe does not accept your icon, try reexporting it with Paint or Paint.NET, that should convert it to Baseline. The chroma must be 4:2:0, for instance Photoshop and GIMP can use 4:2:2 or 4:4:4, which are not accepted.
Do not use an image unrelated to your addon - this is stupid and will get your addon removed. Express your addon in image form.
Make it relevant to your addon.Please don't just stitch together something horrible in MS Paint. It should look good, otherwise you'll be making the workshop look dirty. Besides, who wants to download something that looks like a three-year-old made it?
Make it relevant to your addon.Please don't just stitch together something horrible in MS Paint. It should look good, otherwise you'll be making the workshop look dirty. Besides, who wants to download something that looks like a three-year-old made it?
addon.json
When creating an addon the folder should have an addon.json - which looks like this.
title is the name of your addon.
type is the type of addon, one of:
tags is up to two of these:
Ignore is a simple wildcard list of files to ignore. You can have as many of these as you want - and they don't have to be wildcarded, they can be specific files.
For Windows, you can simply navigate to your GMad.exe in <STEAM LOCATION>/steamapps/common/garrysmod/bin and drag'n'drop your addon folder ( myAddon in this example ) onto GMad.exe.
GMad.exe will now create your .gma. It will place it to the same location where your folder is, with the same name.
Do not move GMad.exe anywhere!
Post Processing Addons For Gmod Server
Alternatively You can open the command prompt (cmd.exe), cd to the gmod bin folder
(cd '<STEAM FOLDER>/steamapps/common/garrysmod/bin', include quotes), then enter the following command (including quotes):
(cd '<STEAM FOLDER>/steamapps/common/garrysmod/bin', include quotes), then enter the following command (including quotes):
Windows users can also create a .bat file to automate this process:
Just make sure to insert correct path to your GMad.exe.
Common Errors
[Files does not pass whitelist]
You have either dragged a wrong folder onto GMad.exe, your addon contains forbidden files or your addon has incorrect folder structure. See example above for correct addon folder structure and file whitelist.
Couldn't parse json
Your JSON file is missing or it is invalid. Use any JSON validators to find and fix errors.
There are multiple ways of doing that, we are going to cover only the most convenient way of doing this, if you are on Windows.
At this point you should have a .gma file and a .jpg file. For the sake of making this easy, rename both files to have the same name, for example myaddon:
- myaddon.jpg
- myaddon.gma
Next you want to navigate to your gmpublish folder and create a .bat file there:
Save it as something like gmpublish_create.bat.
Once you got the .bat file ready, simply drag'n'drop your .gma or your .jpg onto that .bat file. It is essential that both files must have the same name.
Now gmpublish.exe will go through the process of compressing and uploading the addon to Steam Workshop.
Once that process is completed, open your Garry's Mod Steam Workshop, go to 'My Shared Files' ( You can also get there from your profile ) and change visibility of your addon to Public.
Biker street hacked games. We collected 191 of the best free online bike games. These games include browser games for both your computer and mobile devices, as well as bike games apps for your Android and iOS phones and tablets. Here we show you games 1 - 56, including Moto X3M 5: Pool Party, Moto X3M 4 Winter, SCAR, and many more free games. Play online bike games, dirt bike games, bmx games, racing games and car games. Speed Biker Hacked. Game & Hack Information. Apr 04, 2009 9836 Plays Racing 140.72 KB. Hacked By: Anonymous. Hack Information: Health. Game players who find it hard to play some games can come to arcadeprehacks.com and use the cheats in the game to help complete them, while others like to use cheats for a sandbox mode. Dec 15, 2017 Biker Street. Play Game (2 votes, average: 3.00 out of 5) Loading. Drive so far as attainable together with your fancy steampunk motorcycle earlier than you run out of fuel on this trendy 2D racing game! Game Comments. Hacked Games.
You are done. Your addon is now live. You can now change the title, description, images and videos for your addon.
Note that rules also apply to your title, description, images, icon and videos:
- No questionable content
- No racism or offensive language/material
Common Errors
Compression Failed
This is simple - your addon is too big. This is usually solved by downscaling your .vtf textures. Note that some video cards may not even support 4096x4096 textures! 1024x1024 or 512x512 are usually more than enough.
Make sure that if you are uploading a particularly texture-heavy addon that you use DXT5 texture compression. DXT5 is exponentially smaller than RGBA or BGRA, saving not only time downloading and uploading but cloud space.
Ran out of quota
If this happened to you, contact [email protected] for help.
Addon has invalid type!
Your addon.json has the 'type' tag set to an invalid value. You can see a list of allowed values above.
PublishWorkshopFile failed! (8)
This error happens when the addon.json contains invalid UTF-8 sequences. This happens if you use an upload script (.cmd, .bat, etc) that cannot create the addon.json with the UTF-8 character set. Please fix your addon.json by editing it as UTF-8 or use a title using only US-ASCII characters (latin characters with no accents).
This error only happens after the upload because the addon.json is packed inside of the sent GMA file.
PublishWorkshopFile failed! (9)
An icon must be provided.
PublishWorkshopFile failed! (X)
If you encountered an error with a number that is not listed on this page, you can find a list of all Steam related error codes on this handy website: https://steamerrors.com/
Please note - that website is not associated with Steam, Valve or Facepunch in any way, and may be incomplete.
You can use alternative tools made by community members to create, extract and upload addons to Steam Workshop.
Links to such known tools: ( feel free to expand )
Please make sure your addon isn't creating errors for people. If your addon is creating too many errors it will be removed.
You can learn how to update existing workshop addons in this article:Workshop Addon Updating
Retrieved from 'https://wiki.garrysmod.com/index.php?title=Workshop_Addon_Creation&oldid=32261'